But Redfall’s combat is not deep or interesting enough to make each character’s play style feel all that special. On first impressions, the gunplay is punchy and feels good, with fast movement allowing you to traverse the environment quickly. On paper, this all sounds pretty good, but its execution is an entirely different story. Then there’s Jacob, who is a stealthier character that can turn invisible and can conjure up a magical sniper, so stealthy play is more his style. This gives her an easy way to get right up close to her enemies and climb up buildings for better views of the area. This conjures a magical elevator that functions like a bounce pad. For example, Layla is a character with lots of mobility thanks to her Lift skill. Each character comes with their own set of abilities and small skill trees that allow you to flesh out their build. Redfall gives you the choice to play one of four characters: Layla, Devinder, Remi, and Jacob. There are moments where Arkane’s immersive sim background plays into enriching the story, like with notes and journal entries scattered around as well as conversations you can have with the townsfolk, but none of it is particularly interesting. Redfall’s story instead feels like basic set dressing for a vampire hunting romp. The narrative goes to interesting places but doesn’t delve into the nature of the vampire invasion enough for my tastes. But Layla, Devinder, Remi, and Jacob can fight back and make use of mystical abilities to deal with the bloodsuckers. Vampires have invaded the small town of Redfall and bewitched or imprisoned most of the townsfolk. The basics of Redfall’s story are fairly simple to explain. This visual aesthetic is maintained throughout the game’s interface and presentation. In fairness, that works very well and plays to Arkane’s strengths. Redfall generally takes a more whimsical approach to its horror than anything serious, though. Just take a quick look at the game’s logo, and you’ll see some immediate similarities to John Carpenter’s Halloween. A lot of its immediate aesthetic is clearly borrowed from 80’s B-movie horror flicks. To start on a more positive note, Redfall definitely kicks off in the right way.
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